H2A Multiplayer - Hornet
Manufactured: 2007 (Introduced in Halo 3)
Creator: Bungie
Occupation: Ground Support Craft
  • Multiple Xbox Live Players (During Matchmaking & Moderation War)
  • Seven Sages (2 was used during Moderation War)
  • Chaos (Converted to Chaos from Hell Server, Re-spawned back into playable vehicles after Moderation War)
  • GUA-23/A Heavy Autocannons
  • Class-2 Guided Munition Launch System
  • Twin Missile Launchers
Fate: Used by multiple Players during Matchmaking, converted and used by Chaos in Moderation War, 2 used by Seven Sages, Hornets re-spawned back by Bungie and 343 post Moderation War...
Class: Halo based vehicle
Created By: Bungie

Hornet also known as the Hornet, is a United Nations Space Command assault and reconnaissance aircraft. The Hornet is capable of fulfilling multiple combat roles from close air support to special forces insertion.


The AV-14 is a vertical take off and landing aircraft (VTOL) that has been in service since at least 2424 and has played a role in multiple campaigns starting with Operation: TREBUCHET. It serves as the UNSC's Assault, Search, Reconnaissance, and Close Air Support Aircraft. The Hornet is an atmospheric only craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.

The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.

At the top of this rear section are a set of wings with turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers, though the additional weight runs the risk of overloading the aircraft.

Although the AV-14 Hornet serves primarily as an attack craft, it can be reconfigured for a particular role. Variant models include the AV-14 Reconnaissance and the AV-14 Transport and dependent upon mission requirements can be customized accordingly.


The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first are a pair of high-mounted GUA-23/A Heavy Autocannons, located on either side of the cockpit, which can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The second is a single, nose-mounted GUA-23 Linkless Feed Autocannon that fires .50 BMG rounds.

The anti-vehicle system is composed of a Class-2 Guided Munition Launch System consisting of twin missile launchers mounted on the belly of the aircraft's landing skids. When triggered, each pod fires a single homing missile.

In addition, the Hornet can be armed with two chaff pods to counter radar-guided missiles. When activated, they release copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.

While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.

Infantry atop of the vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all which is why the AV-14 Hornet is often used to insert small strike teams, and not extract them during combat operations.